In the end I threw in a massive hack to just load a map at the start of the game and force the menu over the top, but obviously if it's fixable that'd be way better.
I'm away from home for a few more weeks but I'll have a play when I get back.
Search found 634 matches
- Wed Jul 31, 2013 8:29 pm
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
- Sat Jun 08, 2013 5:30 pm
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
Re: MenuQC Help Needed
Physically crash out of the engine, window message "darkplaces has crashed..." or whatever.
I've tried with and without \n.
I've tried with and without \n.
- Sat Jun 08, 2013 4:36 pm
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
Re: MenuQC Help Needed
Ok, really weird one. To start a server I've got a button that runs the following: cmd ("map start"); This works fine as long as the client has already been in a map, but if it's done straight from the menu without entering a map first it crashes DP half way through loading the map. Typing...
- Sat Jun 08, 2013 3:25 pm
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
Re: MenuQC Help Needed
Ok, a bit of trial and error, and the field name we're after is "mod".
- Fri Jun 07, 2013 7:30 pm
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
Re: MenuQC Help Needed
Yeah, I pretty much figured that'd be the case for text boxes.
"game" works, but only pulls through "Darkplaces-Quake" for everything, so it's not much use for filtering on. Hmm.
"game" works, but only pulls through "Darkplaces-Quake" for everything, so it's not much use for filtering on. Hmm.
- Fri Jun 07, 2013 6:10 pm
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
Re: MenuQC Help Needed
Thanks a lot, that's really helpful. I'm having a bit of difficulty pulling through "gamedir"; the check for the correct gamedir isn't working and when I try to display it it's blank... Likewise I'm struggling to pull the server address through. I only seem to be able to pull through the &...
- Fri Jun 07, 2013 2:35 pm
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
Re: MenuQC Help Needed
More specifically, I need help with getting a working server browser, and text input boxes (for things like player name).
- Fri Jun 07, 2013 11:34 am
- Forum: QuakeC Programming
- Topic: MenuQC Help Needed
- Replies: 12
- Views: 5537
MenuQC Help Needed
Hey all, long time no see!
I'm working on a big project at the moment, and it's one that really needs menuqc.
Does anyone have any (working) links to any mods with sample menuqc I can take a look at? Other than Nexuiz/Whateverit'scallednow and the non-working DPMod code?
Cheers
I'm working on a big project at the moment, and it's one that really needs menuqc.
Does anyone have any (working) links to any mods with sample menuqc I can take a look at? Other than Nexuiz/Whateverit'scallednow and the non-working DPMod code?
Cheers
- Tue Jun 28, 2011 4:17 pm
- Forum: Artificial Intelligence
- Topic: Detecting if the player is running away from his enemy?
- Replies: 12
- Views: 10151
This is a kinda fuzzy logic/heuristics area. There's no definite way to know if the player is running away, but checking the indications will get you close enough. It's probably best to do it fuzzily; do several checks such as increasing distance, player view direction, player health etc and add a w...
- Wed May 25, 2011 4:13 pm
- Forum: Gameplay & Design
- Topic: Are ther some Thief : Dark Project Quake mods?
- Replies: 6
- Views: 7779
- Wed May 25, 2011 12:24 pm
- Forum: General Discussion
- Topic: "Best of Quake" Votes
- Replies: 28
- Views: 7273
- Wed May 25, 2011 12:04 pm
- Forum: Artificial Intelligence
- Topic: I want to test swarm-like behaviour in Quake some day ...
- Replies: 3
- Views: 6515
- Wed May 25, 2011 12:01 pm
- Forum: Gameplay & Design
- Topic: Are ther some Thief : Dark Project Quake mods?
- Replies: 6
- Views: 7779
- Wed May 25, 2011 11:59 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 116204
Does this site have the official backing of the Quake 1 modding community? The answer matters. What matters to me personally is CocoT's seal of approval. CocoT invented the very idea of the QExpo. I say we make a faux monarchy of approval system. CocoT gives approval first, should he be unable to f...
- Wed May 25, 2011 11:47 am
- Forum: General Discussion
- Topic: scar3crow, Sajt, FrikaC, LordHavoc
- Replies: 22
- Views: 6753