Search found 101 matches
- Sun May 29, 2011 11:52 pm
- Forum: Quake Events
- Topic: QExpo11 - "Official" Game Servers?
- Replies: 9
- Views: 7963
I'd be more than happy if my server could be dedicated to the Quake expo. It is simply vanilla deathmatch with weapons modified for balance, and other not as noticeable but core changes such as spawn code. As scar3crow stated, it is a Darkplaces server, but Darkplaces is not required (though recomme...
- Fri Feb 25, 2011 3:56 am
- Forum: News & Announcements
- Topic: New Deathmatch Server Side Mod by Monster
- Replies: 8
- Views: 10959
Thanks for the feedback!... Yeah your name looks familiar, thought I saw you on there, hehe. Sorry for the late response, I unfortunately rarely check these forums. Not planning on releasing it or making it available for download anytime soon... It's really just a server-side mod. But if someone wan...
- Thu Jan 20, 2011 6:13 am
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 74091
Just played Supa's Monster Defense mod... Recorded an almost 2 hour demo of me playing.. In total I think I killed around 6500 monsters. I would've attempted to go for longer but it was getting late :(. Really like the mod though... I might even take up mapping again to make a few simple maps for it...
- Sun Jan 16, 2011 3:34 am
- Forum: News & Announcements
- Topic: New Deathmatch Server Side Mod by Monster
- Replies: 8
- Views: 10959
- Sat Jan 15, 2011 4:14 am
- Forum: News & Announcements
- Topic: New Deathmatch Server Side Mod by Monster
- Replies: 8
- Views: 10959
Hmm... lags too much you say? Where are you located? The server is in chicago, IL. There should be no lag or ping spiking other than the latency from connection... It is professionally hosted by Fatpipe servers and paid for by me. Connections should be quite stable. I haven't experienced any such pr...
- Fri Jan 14, 2011 8:46 pm
- Forum: News & Announcements
- Topic: New Deathmatch Server Side Mod by Monster
- Replies: 8
- Views: 10959
:D Thanks for the news post scar3crow. You're better at summarizing the mod than I am. A few nights ago, had around eight actual players on the server... most fun I've had gaming in a very long time. Here's a youtube video showcasing one of the more insane maps, manson2.bsp: http://www.youtube.com/w...
- Mon Dec 27, 2010 6:17 pm
- Forum: General Discussion
- Topic: Remake Quake Winter SP Demo #2
- Replies: 6
- Views: 3600
Thanks to the RMQ team for your dedication and persistence. Here is the link to my thoughts on the demo: http://quakeone.com/forums/quake-talk/quake-central/6339-what-happened-remake-quake-2.html#post81365 And here is my playthrough on hard skill :) http://www.quaketastic.com/upload/files/demos/mons...
- Tue Feb 16, 2010 3:44 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 65924
- Sat Feb 13, 2010 4:07 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 65924
- Sat Feb 13, 2010 12:24 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 65924
heh dividing by 0.. who would've guessed. :P I get the view snap thing in SP and MP on my machine. Like I said, only happens when you lower the console while running forward/backward. Hmm well darkplaces shows elapsed time as well... by this I mean the time elapsed on the current map. Even Fitz show...
- Fri Feb 12, 2010 2:12 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 65924
Sweet ! :D I've also noticed that when i fire grenades continously, sometimes i'll get a disappearing grenade. This could be because its violating some kind of particle limit of some kind, I was connected to quake.shmack.net, notorious for particles being all over the place. Is there any kind of lim...
- Fri Feb 12, 2010 1:36 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 65924
So I believe I've found the reason why DirectQ was giving me a grey screen of death. After updating my video card drivers and updating directX drivers, I downloaded DirectQ 1.8.1 and installed it into a fresh quake folder, with nothing but the two .pak files. I loaded it up and it seemed to work fin...
- Wed Nov 04, 2009 1:16 am
- Forum: Engine Programming
- Topic: DirectQ 1.7.3 Graphical Issues
- Replies: 49
- Views: 9744
- Tue Nov 03, 2009 2:29 am
- Forum: Engine Programming
- Topic: DirectQ 1.7.3 Graphical Issues
- Replies: 49
- Views: 9744
- Tue Nov 03, 2009 2:24 am
- Forum: Engine Programming
- Topic: DirectQ 1.7.3 Graphical Issues
- Replies: 49
- Views: 9744
Running the latest Test version didn't work normally. Gl_nodepth 1 gives me the weird overlapping/black screen problem. gl_nodepth 2 reverts back to the gray screen issue. Sorry for the late response, I've been busy lately with work. I did download DirectX straight from Microsoft to update. I'll re-...