Search found 15 matches

by timbobsteve
Tue Oct 25, 2005 12:03 am
Forum: General Discussion
Topic: Quake Editing on IRC????
Replies: 10
Views: 3116

Quake Editing on IRC????

Hey all,

Is there any IRC chans that are still around for quake editing? It would be nice to get some realtime answers for some questions I have.

Anyways... thanks again.

-Timbobsteve
by timbobsteve
Fri Oct 21, 2005 8:29 pm
Forum: QuakeC Programming
Topic: Top-Down View
Replies: 1
Views: 1826

Does anyone have any ideas? Sorry for the Bump... I am just really stuck. Perhaps I can ask a bunch of simpler questions: 1. What does "self" refer to when PlayerPostThink() is running. Is it the player entity or the world? 2. If I assign the player a new view portal (which I can do) if I ...
by timbobsteve
Thu Oct 20, 2005 10:40 pm
Forum: QuakeC Programming
Topic: Top-Down View
Replies: 1
Views: 1826

Top-Down View

Hi All, Just trying to setup a camera to view the player from a top down view. Just a quick question. If I set up a camera entity to update its origin to be 50 units above the player with an angle of '0 90 0' is it possible to update the players view every frame using .fixangle = TRUE ?? Sorry if th...
by timbobsteve
Thu Oct 20, 2005 9:55 pm
Forum: General Discussion
Topic: Quake 4
Replies: 11
Views: 3151

Bought it... playing it now... played MP last night online.... not very good... perhaps mods would make it better... I am sure with the engine people could make some good mods (Last Man Standing for Doom3) Anyways... its not bad... great single player... nice storyline... nice graphics... but if you...
by timbobsteve
Thu Oct 20, 2005 11:50 am
Forum: QuakeC Programming
Topic: Progs.h out of date error with Scratch Tutorials
Replies: 6
Views: 3058

Thanks for that Frik... that was the problem. I got it to work now. Bummer for me though... I am too confused to make anything worthwhile. I have been trying to code a camera that is Top-down... but I have no idea what I am doing :P Anyways... I am on my way now... hopefully I will have something to...
by timbobsteve
Wed Oct 19, 2005 10:04 pm
Forum: QuakeC Programming
Topic: Progs.h out of date error with Scratch Tutorials
Replies: 6
Views: 3058

Thanks for that Spike. I don't usually add anything at all to the defs.qc file anyways... I hava a bad habbit of declaring globals when I need them (right above the function :P).... its messy I know.... but its just me ATM that reads the code.
by timbobsteve
Wed Oct 19, 2005 4:48 am
Forum: QuakeC Programming
Topic: Progs.h out of date error with Scratch Tutorials
Replies: 6
Views: 3058

I don't remember adding anything to defs.QC other than

.entity camera;

(for my custom camera mod I am trying to make)

and I added that right down at the bottom after:

//End

Hmmmm I will go home and check again... Thanks Ren!

-Timbobsteve
by timbobsteve
Wed Oct 19, 2005 12:40 am
Forum: QuakeC Programming
Topic: Progs.h out of date error with Scratch Tutorials
Replies: 6
Views: 3058

Progs.h out of date error with Scratch Tutorials

Hi All, I am getting the progs.h out of date error when I try to run the code created from the Scratch tutorials (here at Inside3D). Why would this be? I followed the tutorials precisely and my code is identical to the tutorials. Its wierd. It would be really awsome if someone can help me with this ...
by timbobsteve
Mon Oct 17, 2005 9:33 pm
Forum: Engine Programming
Topic: Additional Player Key
Replies: 2
Views: 3425

Thanks Doc. Will take a look at this tonight and let you know if I have any troubles.

;)

Timbobsteve
by timbobsteve
Mon Oct 17, 2005 12:44 pm
Forum: Engine Programming
Topic: Additional Player Key
Replies: 2
Views: 3425

Additional Player Key

Hi All, How would one go about adding an additional key to the quake engine. I know you can do it by making impulses in quakeC and the like... but I need to do a test like "while(NEW_KEY = PRESSED) do....." I am looking at adding a lock on button where the player can hold it and it will au...
by timbobsteve
Thu Oct 13, 2005 2:34 pm
Forum: QuakeC Programming
Topic: Changing the Palette in the Original Quake engine?
Replies: 2
Views: 2053

Changing the Palette in the Original Quake engine?

Hi all,

I know this isn't really programming related... but it seems this is probably the best online forum for editing quake so I thought I would ask.

I have extracted the lmp file from the pak file... now what do I need to do?

Any links or info on this would be mostly appreciated.
by timbobsteve
Thu Oct 13, 2005 4:00 am
Forum: QuakeC Programming
Topic: Making player view static while still moving player model
Replies: 2
Views: 2074

Making player view static while still moving player model

Hi all, I posted this as a reply to my other topic, but I thought I would make it a new thread, seeing as how it is a little different. I have managed to make the players view switch to my static camera via the suggestions made in my other post. But now when the view changes to the camera the player...
by timbobsteve
Tue Oct 11, 2005 6:05 am
Forum: QuakeC Programming
Topic: Coding new entities in Quake using QuakeC
Replies: 3
Views: 2689

OK.... I finaly got the players view to change to my camera entity... but now I can't make it so the players controls only affect the player model and not the camera.... i.e. when I use the mouse to look around it moves the camera.... I would prefer to have the camera stationary and always facing th...
by timbobsteve
Mon Oct 10, 2005 10:23 pm
Forum: QuakeC Programming
Topic: Coding new entities in Quake using QuakeC
Replies: 3
Views: 2689

Thanks Spike... that fixed it. I can't believe I missed that.
Now I can focus on making it work how I want it to.
;)
by timbobsteve
Mon Oct 10, 2005 1:08 pm
Forum: QuakeC Programming
Topic: Coding new entities in Quake using QuakeC
Replies: 3
Views: 2689

Coding new entities in Quake using QuakeC

Hello all, I am trying to start a mod for the original quake engine and I am having some trouble with quakeC. I have only just started learning it, but I have had some past coding experience. What I am trying to do is setup a camera system like in the Alone in the Dark games, where the camera change...