Search found 164 matches

by Supa
Tue Jun 30, 2015 12:11 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6070757

Re: What are you working on?

wow Supa! Did you do all the work by yourself(code and art)? That's awesome! Keep it up! Thanks. :) The art is pretty much just hacked together Fiend Hunter assets, though I did the anims from scratch. I'm not a real artist at all. As for the qc I wrote more or less everything but the remaining inn...
by Supa
Mon Jun 29, 2015 5:09 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6070757

Re: What are you working on?

I know it's been a while since I've shared any progress, but Brood Hunter is still going at a pretty decent clip now.. I still have a lot left to implement (and fix) but I'm pretty happy with how everything is shaping up so far. :) https://www.youtube.com/watch?v=Lh2k-IH1wBY http://i.imgur.com/1X92s...
by Supa
Sat May 31, 2014 11:03 pm
Forum: CSQC Programming
Topic: No CSQC in demo playback
Replies: 14
Views: 3741

Re: No CSQC in demo playback

Which version of Darkplaces are you using? It should roll the csprogs into the demo so that it can display in the first place, and given that I've recorded multiple videos involving CSQC HUDs I'd be worried if it broke recently.
by Supa
Sun Jan 26, 2014 8:38 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6070757

Re: What are you working on?

After a pretty harsh lighting and general quality pass I've started moving a lot of Brood Hunter's effects over to the client end. It more or less means that I can get away with doing stupid over the top things with the flares and sentry effects now. :D

Image
by Supa
Thu Dec 05, 2013 10:36 pm
Forum: Engine Programming
Topic: Zoom in demo?
Replies: 5
Views: 2057

Re: Zoom in demo?

As Spike noted, the server side .viewzoom scalar is saved in demos, so any demos recorded without it aren't going to have any zoom at all. Also given that DP_VIEWZOOM works with a 0..1+ scalar, setting it to 1 isn't going to do anything, just like with alpha - you need to set it lower (in) or higher...
by Supa
Wed Nov 27, 2013 11:18 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6070757

Re: What are you working on?

@Supa: yay, QuakeC highlight for Notepad++! Can you make the definitions file available for us ? I started creating one but is far from completion... I'm afraid I don't really have much to share, since I'm just using NP++'s C lexer with QC's typewords added in. But eh, okay, here's the relevant sty...
by Supa
Wed Nov 27, 2013 5:43 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6070757

Re: What are you working on?

Oh hey, we're posting editor shots again? Cool. :D

Image

Sorry, the next teaser is still going to be a ways away. :|
by Supa
Tue Nov 19, 2013 9:24 pm
Forum: QuakeC Programming
Topic: Fighting
Replies: 2
Views: 1909

Re: Fighting

CONSEQUENCES Stick your head in the oven after hearing 'IS THIS MUGEN?!11' for the billionth time. Out of curiousity, what would be your initial approach for the command interpreter? I've had an itch to do a 2D fighter in DP for the longest time though it's kinda sorta on the waaaaaaay back burner ...
by Supa
Fri Sep 13, 2013 4:00 am
Forum: General Discussion
Topic: Releasing an engine I was beta testing?
Replies: 16
Views: 5204

Re: Releasing an engine I was beta testing?

[Otherwise you are actually being part of the problem and the world doesn't need that ... ]
Self-righteous much?
by Supa
Wed May 29, 2013 1:35 am
Forum: General Discussion
Topic: Quakewiki revival
Replies: 11
Views: 9646

Re: Quakewiki revival

Thanks again for contributing so much to the community at large. I'll have to see what I can contribute WRT QC and friends in my free time.
by Supa
Sun May 05, 2013 3:11 am
Forum: QuakeC Programming
Topic: Navy Seals: centralizing bullets?
Replies: 4
Views: 2619

Re: Navy Seals: centralizing bullets?

You'll want to dike out the lines that play with the traceline sources in things like W_FireM16: src_z = (self.absmin_z + (self.size_z * 0.800)); src_y = (self.absmin_y + (self.size_y * 0.400)); Also, from looking at M16.qc itself I'm not really sure just wtf is going on in the NS 3.0 source, just f...
by Supa
Sat Feb 23, 2013 7:50 am
Forum: QuakeC Programming
Topic: DP md3 tag origin question
Replies: 2
Views: 2423

Re: DP md3 tag origin question

//DP_QC_GETTAGINFO //idea: VorteX, LordHavoc //DarkPlaces implementation: VorteX //builtin definitions: float(entity ent, string tagname) gettagindex = #451; vector(entity ent, float tagindex) gettaginfo = #452; //description: //gettagindex returns the number of a tag on an entity, this number is t...
by Supa
Mon Jan 28, 2013 9:34 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6070757

Re: What are you working on?

A video primer on the merits of sentry guns:

http://www.youtube.com/watch?v=qGomNa0e-a0

Image
by Supa
Mon Jan 21, 2013 11:51 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6070757

Re: What are you working on?

Placeholders, placeholders everywhere..

http://www.youtube.com/watch?v=jOKVmtMgVsQ

Image
by Supa
Thu Nov 29, 2012 1:12 am
Forum: Gameplay & Design
Topic: Freeze techniques
Replies: 4
Views: 5114

Re: Freeze techniques

How about door number two? Why not keep track of a separate health for freezes which regenerates over time and is decremented by hits from freeze weapons, and the player freezes when it hits zero. For feedback you could give the hit player an alpha'd blue viewblend which gets more and more visible a...