Search found 164 matches
- Tue Apr 27, 2010 12:41 pm
- Forum: QuakeC Programming
- Topic: How to make DP render flat-shaded?
- Replies: 28
- Views: 3807
leilei; Thanks. :) On a separate note, is there a way to dynamicly change which *.glsl file is used, like a stuffcmd or something? Right now all you can do is reload the defaults. I've talked with LH about it before and he has expressed an interest in seperating everything into multiple scripts and ...
- Tue Apr 27, 2010 11:43 am
- Forum: QuakeC Programming
- Topic: How to make DP render flat-shaded?
- Replies: 28
- Views: 3807
- Thu Apr 08, 2010 6:19 pm
- Forum: QuakeC Programming
- Topic: Game freezes when I return my team's flag
- Replies: 3
- Views: 1099
SV_TouchLinks is a mean spirited cur.
As you've found out, don't remove or move a touched entity during a frame it was touched in, do it in the next frame with .nextthink = time and you should be fine. :)
As you've found out, don't remove or move a touched entity during a frame it was touched in, do it in the next frame with .nextthink = time and you should be fine. :)
- Thu Apr 08, 2010 1:31 pm
- Forum: General Discussion
- Topic: Questions
- Replies: 29
- Views: 4618
- Tue Mar 09, 2010 9:17 pm
- Forum: General Discussion
- Topic: The Chaos in the Nexuiz Community
- Replies: 58
- Views: 12773
- Tue Mar 09, 2010 5:49 pm
- Forum: General Discussion
- Topic: The Chaos in the Nexuiz Community
- Replies: 58
- Views: 12773
I really think what is going on is evil and a betrayal to the whole idea of FOSS. Wow. I hope Console Non-GPL Nexuiz is a failure Just wow. Why are you bringing their pointless, baseless whine here? You've brought it to func_ too. Can you people not understand what it means to be the owner of a bra...
- Fri Feb 26, 2010 4:37 pm
- Forum: General Discussion
- Topic: Share your worst end-user development experiences ...
- Replies: 2
- Views: 1255
- Tue Feb 23, 2010 8:18 pm
- Forum: Engine Programming
- Topic: No QuakeC Quake?
- Replies: 34
- Views: 8327
- Sat Feb 20, 2010 9:15 pm
- Forum: QuakeC Programming
- Topic: The Floor Is Eating My Spikes!
- Replies: 12
- Views: 1815
newmis.nextthink = time + 6; Is there a reason that the spike's .think function is called so late? I remember from working with rebounding projectiles earlier that the server will mangle the velocity of projectiles on collision, but I can't be sure if that's causing your floor problem with just thi...
- Sat Feb 13, 2010 10:13 pm
- Forum: General Discussion
- Topic: Tutorial Requests
- Replies: 65
- Views: 22867
So... I'm dusting this discussion off and am requesting for a generic tutorial that shows how to stick something to a player. There really isn't that much to it. You just need to create your flag/arrow/etc as a helper entity with the stuck-to player as its' owner and depending on what engine you're...
- Fri Feb 05, 2010 3:51 pm
- Forum: QuakeC Programming
- Topic: Weird issues with LightningDamage()
- Replies: 5
- Views: 1038
http://speeddemosarchive.com/quake/misc/lbug/
HTH. HAND.
Code: Select all
f = p2 - p1;
// Supa LG fix begin: kids, this is why you need to stay in school and pay attention in Maths class
f = normalize (f);
tmp = f_y;
f_y = f_x;
f_x = tmp * -1;
f_z = 0;
// Supa LG fix end
f = f * 16;
- Mon Jan 25, 2010 4:38 pm
- Forum: General Discussion
- Topic: Modding Success And/Or Completing a Project?
- Replies: 13
- Views: 1774
1. Complete a first project. Start small. Understand that your goal isn't to complete something neat, it's to learn how to complete something in the first place. Focus on learning as much as you can, not doing. Don't be afraid to make mistakes, but make ABSOLUTELY sure you learn from every single o...
- Mon Jan 04, 2010 6:46 pm
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 539891
- Sun Jan 03, 2010 5:47 pm
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 539891
Just to throw my two cents in - PLEASE don't ignore the extension system that we already have. I know most people ignore it in favor of dropping everything for NQ compatibility, but that's just because a mod~game can depend on multiple extensions just for base level functionality. What can you do wh...
- Fri Jan 01, 2010 9:30 pm
- Forum: General Discussion
- Topic: Off Topic: Try out my Warcraft III Map!
- Replies: 14
- Views: 2551
I've been considering giving the flame towers (and other towers) a toggle icon like the dark elf hero's blink ability. ... the player can choose whether he does it manually or spends his time elsewhere. This sounds like a fine compromise. And I think I will keep this one around, so I'll try out the...