Search found 164 matches

by Supa
Tue Apr 27, 2010 12:41 pm
Forum: QuakeC Programming
Topic: How to make DP render flat-shaded?
Replies: 28
Views: 3807

leilei; Thanks. :) On a separate note, is there a way to dynamicly change which *.glsl file is used, like a stuffcmd or something? Right now all you can do is reload the defaults. I've talked with LH about it before and he has expressed an interest in seperating everything into multiple scripts and ...
by Supa
Tue Apr 27, 2010 11:43 am
Forum: QuakeC Programming
Topic: How to make DP render flat-shaded?
Replies: 28
Views: 3807

Did you try r_showsurfaces 3 yet? Other than that I've had to resort to 4x4 solid colour skins, so I'd be interested in hearing a proper way to do this too. :)
by Supa
Thu Apr 08, 2010 6:19 pm
Forum: QuakeC Programming
Topic: Game freezes when I return my team's flag
Replies: 3
Views: 1099

SV_TouchLinks is a mean spirited cur.

As you've found out, don't remove or move a touched entity during a frame it was touched in, do it in the next frame with .nextthink = time and you should be fine. :)
by Supa
Thu Apr 08, 2010 1:31 pm
Forum: General Discussion
Topic: Questions
Replies: 29
Views: 4618

Also typically associated is license philosophy zealousism, i.e. "doing it for the Stallman, for GNU/Linux and Free Software, and Freedom". That goes a long way towards a true motive for a project to the point it just scares people that you're not doing it for the game but for promoting t...
by Supa
Tue Mar 09, 2010 9:17 pm
Forum: General Discussion
Topic: The Chaos in the Nexuiz Community
Replies: 58
Views: 12773

Hell, one way to have completely appeased the base would have been saying "You get to pick the new name for GPL Nexuiz" and in homage to the project "5 of the models from Console Nexuiz" will be donated to "GPL Nexuiz". Pointless. Capitulating to a group of people with...
by Supa
Tue Mar 09, 2010 5:49 pm
Forum: General Discussion
Topic: The Chaos in the Nexuiz Community
Replies: 58
Views: 12773

I really think what is going on is evil and a betrayal to the whole idea of FOSS. Wow. I hope Console Non-GPL Nexuiz is a failure Just wow. Why are you bringing their pointless, baseless whine here? You've brought it to func_ too. Can you people not understand what it means to be the owner of a bra...
by Supa
Fri Feb 26, 2010 4:37 pm
Forum: General Discussion
Topic: Share your worst end-user development experiences ...
Replies: 2
Views: 1255

The worst thing that ever happened to me is that I was playing Rocket Arena and a player who I know still plays was telling me "how easy" it would be to make a Quake client that used .jpg streaming as the rendering to make botting nearly impossible ... I'd like to hear any exceptionally a...
by Supa
Tue Feb 23, 2010 8:18 pm
Forum: Engine Programming
Topic: No QuakeC Quake?
Replies: 34
Views: 8327

by Supa
Sat Feb 20, 2010 9:15 pm
Forum: QuakeC Programming
Topic: The Floor Is Eating My Spikes!
Replies: 12
Views: 1815

newmis.nextthink = time + 6; Is there a reason that the spike's .think function is called so late? I remember from working with rebounding projectiles earlier that the server will mangle the velocity of projectiles on collision, but I can't be sure if that's causing your floor problem with just thi...
by Supa
Sat Feb 13, 2010 10:13 pm
Forum: General Discussion
Topic: Tutorial Requests
Replies: 65
Views: 22867

So... I'm dusting this discussion off and am requesting for a generic tutorial that shows how to stick something to a player. There really isn't that much to it. You just need to create your flag/arrow/etc as a helper entity with the stuck-to player as its' owner and depending on what engine you're...
by Supa
Fri Feb 05, 2010 3:51 pm
Forum: QuakeC Programming
Topic: Weird issues with LightningDamage()
Replies: 5
Views: 1038

http://speeddemosarchive.com/quake/misc/lbug/

Code: Select all

	f = p2 - p1;

	// Supa LG fix begin: kids, this is why you need to stay in school and pay attention in Maths class
	f = normalize (f);

	tmp = f_y;
	f_y = f_x;
	f_x = tmp * -1;
	
	f_z = 0;
	// Supa LG fix end
	
	f = f * 16;
HTH. HAND.
by Supa
Mon Jan 25, 2010 4:38 pm
Forum: General Discussion
Topic: Modding Success And/Or Completing a Project?
Replies: 13
Views: 1774

1. Complete a first project. Start small. Understand that your goal isn't to complete something neat, it's to learn how to complete something in the first place. Focus on learning as much as you can, not doing. Don't be afraid to make mistakes, but make ABSOLUTELY sure you learn from every single o...
by Supa
Mon Jan 04, 2010 6:46 pm
Forum: General Discussion
Topic: Engine standards for mod compatibility
Replies: 231
Views: 539891

Just why exactly did this thread, which was supposed to be about making a standard out of what we already have, turn into an engine feature request free for all?
by Supa
Sun Jan 03, 2010 5:47 pm
Forum: General Discussion
Topic: Engine standards for mod compatibility
Replies: 231
Views: 539891

Just to throw my two cents in - PLEASE don't ignore the extension system that we already have. I know most people ignore it in favor of dropping everything for NQ compatibility, but that's just because a mod~game can depend on multiple extensions just for base level functionality. What can you do wh...
by Supa
Fri Jan 01, 2010 9:30 pm
Forum: General Discussion
Topic: Off Topic: Try out my Warcraft III Map!
Replies: 14
Views: 2551

I've been considering giving the flame towers (and other towers) a toggle icon like the dark elf hero's blink ability. ... the player can choose whether he does it manually or spends his time elsewhere. This sounds like a fine compromise. And I think I will keep this one around, so I'll try out the...