Search found 164 matches
- Mon Jan 03, 2005 6:48 am
- Forum: General Discussion
- Topic: Ammo Pickups and more working in Conquest
- Replies: 1
- Views: 1444
- Sat Dec 25, 2004 12:26 am
- Forum: QuakeC Programming
- Topic: Error message concerning progdefs.h being out of date...
- Replies: 11
- Views: 7167
- Mon Dec 13, 2004 3:44 am
- Forum: QuakeC Programming
- Topic: Conquest: How to select maps?
- Replies: 5
- Views: 3786
Question 3 : What information should be stored on each map? I'm going to keep track of this stuff so far: -# of times map was beaten -# of secrets found -# of enemies killed -Any key items found or quest items completed Well, if you were planning on giving rewards for finding secrets, list them - e...
- Sun Nov 28, 2004 11:54 pm
- Forum: General Discussion
- Topic: Question on shielding
- Replies: 10
- Views: 4334
Re: Question on shielding
Question 1) What's a decent max for Precision armor? Right now - no clue. Lots of playtesting would be needed, and you'd want to observe what happens to the balance from changes to 2 && 3. Question 2) Should I have some monsters weilding high-powered weapons that could potentially kill a no...
- Sat Nov 20, 2004 4:53 pm
- Forum: General Discussion
- Topic: The new forum looks great!
- Replies: 14
- Views: 5901
- Wed Nov 17, 2004 1:02 pm
- Forum: General Discussion
- Topic: The new forum looks great!
- Replies: 14
- Views: 5901
- Tue Nov 16, 2004 2:04 am
- Forum: General Discussion
- Topic: Welcome to phpBB 2
- Replies: 9
- Views: 11702
- Fri Nov 12, 2004 1:08 am
- Forum: General Discussion
- Topic: Did anyone actually play CyberQuake v4?
- Replies: 4
- Views: 2741
Re: Did anyone actually play CyberQuake v4?
I've played it, definite improvement over the original. Nice work LTH. :D
- Mon Nov 08, 2004 9:07 am
- Forum: General Discussion
- Topic: DiD 2
- Replies: 5
- Views: 7195
Re: DiD 2
So long as you're still going to work on it, go ahead. You'd probably want to mark it "REALLY NON COMPLETE ALPHA DAMMIT" so the slower people out there don't get confused, though.. :P
- Sun Nov 07, 2004 5:35 am
- Forum: General Discussion
- Topic: Giving away gmail invites
- Replies: 2
- Views: 3010
Giving away gmail invites
So, yeah. I'm giving away gmail invites, I've got 5 right now. Its fairly nice webmail and you get 1K MB of storage (not a full GB, mind you). PM me with your first and last name and email address and I'll send the invite out.
- Sat Nov 06, 2004 12:23 am
- Forum: QuakeC Programming
- Topic: full screen menu
- Replies: 8
- Views: 5002
Yes, I'm considering doing that with the Conquest menus, eventually... I'm going to use entities that are .drawonlytoclient (an engine value to cut on network traffic) for the graphics. Unfortunately that still creates lots of entities, and you need some way to know what the player's screen size is...
- Fri Nov 05, 2004 6:22 am
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 12227
- Fri Nov 05, 2004 1:10 am
- Forum: General Discussion
- Topic: Bucket O' Margarita + Quake
- Replies: 6
- Views: 3912
- Wed Nov 03, 2004 1:06 am
- Forum: General Discussion
- Topic: Help with conquest file saving
- Replies: 4
- Views: 2878
Re: Help with conquest file saving
The second problem was that I had not set up Coop's gameplay very well. When one of us died, we respawned with the same shields, weapons and money we had when we started the map. This was annoying because of it takes time to re-buy weapons and ammo and such, assuming you even have the money to do s...