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Search found 193 matches
- Thu Jul 19, 2007 9:45 am
- Forum: News & Announcements
- Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
- Replies: 9
- Views: 13272
- Thu Jul 19, 2007 7:43 am
- Forum: General Discussion
- Topic: A template for space-strategy mods has born.
- Replies: 27
- Views: 5990
- Mon Oct 16, 2006 11:51 am
- Forum: QuakeC Programming
- Topic: what we haven't really done yet
- Replies: 46
- Views: 16682
So what haven't we done? A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go. This will need a better damage system, not only headshots, but legshots, blind with light, blind with gass grenades, alarm, better visibility, global le...
- Fri Oct 06, 2006 1:28 pm
- Forum: Mapping
- Topic: Speedmap 127 - 1024x1024x1024
- Replies: 13
- Views: 7900
Re: Speedmap 127 - 1024x1024x1024
What?, no 1024x1024x1024 resolution screenshots?
- Tue Oct 03, 2006 12:25 pm
- Forum: QuakeC Programming
- Topic: Why?
- Replies: 6
- Views: 3004
Re: Why?
I am a gamer, I play programming and I program what I want to play.
Is also the feel "something new". And the fun of using "alien technology", something crazy new and fun no other lifeform on the universe know about.
Is also the feel "something new". And the fun of using "alien technology", something crazy new and fun no other lifeform on the universe know about.
- Fri Sep 29, 2006 1:01 pm
- Forum: Artificial Intelligence
- Topic: When in roam, movetogoal
- Replies: 15
- Views: 12443
Re: When in roam, movetogoal
Idea. Maybe can be interesting to populate maps with waypoints, and a few monsters. And trigger the creation of more monsters on these waypoints, if the original one is killed. No idea how to use this. Maybe you kill a dog, and fiend spawn elsewhere, you kill a fiend, and a shambler spawn somewhere....
- Wed Sep 27, 2006 12:03 pm
- Forum: QuakeC Programming
- Topic: what we haven't really done yet
- Replies: 46
- Views: 16682
- Mon Sep 25, 2006 1:49 pm
- Forum: QuakeC Programming
- Topic: what we haven't really done yet
- Replies: 46
- Views: 16682
- Thu Sep 21, 2006 12:03 pm
- Forum: General Discussion
- Topic: Check out our newest member
- Replies: 7
- Views: 3146
In revenge, I will sign on a Poker forum and pimp QuakeC programming!FrikaC wrote:I guess a bot could get in with enough determination. There's three registration attempts per day, with enough time it could guess the right combination. I don't know though, maybe a real human spammer did that though.
- Mon Sep 18, 2006 1:24 pm
- Forum: General Discussion
- Topic: Idea for a cool Quake1-program
- Replies: 6
- Views: 2880
I was thinking about adding something like this to QuAdEd...but I'm unsure of my approach (I was just gonna swipe some code from WinMerge, but it's way too complex and icky c++). Personally I use Beyond Compare 2 for this task (and related tasks, like merging Token 2 changes) While you are at it. A...
- Fri Sep 15, 2006 2:00 pm
- Forum: General Discussion
- Topic: Anynet?
- Replies: 9
- Views: 3134
- Fri Sep 15, 2006 1:53 pm
- Forum: QuakeC Programming
- Topic: Trying to make sniper rifle, and Team respawns
- Replies: 6
- Views: 3360
Re: Trying to make sniper rifle, and Team respawns
post here the code. Seems a simple typo mistake.hawkins83 wrote:Im getting this error
error: weapons.qc";" is not a name
How do i make team respawns the tutorial on the site doesnt work
- Wed Sep 06, 2006 1:24 pm
- Forum: General Discussion
- Topic: Looking for a few good monsters...
- Replies: 38
- Views: 12972
- Fri Sep 01, 2006 11:53 am
- Forum: General Discussion
- Topic: Quake Archive
- Replies: 23
- Views: 8428
oh,that's probably beyond error's control - a php/apache setting of max upload size on the server as a whole. maybe you can change that limits for the current script execution with set_ini or set_size or whatevery wacky name php use to change that setting. What is the problem anyway? and where is t...
- Thu Aug 31, 2006 8:28 pm
- Forum: General Discussion
- Topic: Links please
- Replies: 7
- Views: 2326