Search found 193 matches

by Tei
Thu Jul 19, 2007 9:45 am
Forum: News & Announcements
Topic: Mystery Tutorial! Identify yourself, or remain unpublished!
Replies: 9
Views: 13296

CheapAlert wrote:it's Hand Grenade. Give our warm welcomes to Hand Grenade.
Holy Hand Granade, from the Mony Python brothers?
by Tei
Thu Jul 19, 2007 7:43 am
Forum: General Discussion
Topic: A template for space-strategy mods has born.
Replies: 27
Views: 5990

How are the planet entities set up? I see the Sun stuff, but it's set to 0 0 0 by 0 0 0, so obviously that's not interactive. Is the "W_FireTest" function. Ignore the call to CheckSun();. Sorry about the naming, is poorly named and indented :( note: the sun thing is called once, and spawn...
by Tei
Mon Oct 16, 2006 11:51 am
Forum: QuakeC Programming
Topic: what we haven't really done yet
Replies: 46
Views: 16682

So what haven't we done? A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go. This will need a better damage system, not only headshots, but legshots, blind with light, blind with gass grenades, alarm, better visibility, global le...
by Tei
Fri Oct 06, 2006 1:28 pm
Forum: Mapping
Topic: Speedmap 127 - 1024x1024x1024
Replies: 13
Views: 7900

Re: Speedmap 127 - 1024x1024x1024

What?, no 1024x1024x1024 resolution screenshots?
by Tei
Tue Oct 03, 2006 12:25 pm
Forum: QuakeC Programming
Topic: Why?
Replies: 6
Views: 3004

Re: Why?

I am a gamer, I play programming and I program what I want to play.
Is also the feel "something new". And the fun of using "alien technology", something crazy new and fun no other lifeform on the universe know about.
by Tei
Fri Sep 29, 2006 1:01 pm
Forum: Artificial Intelligence
Topic: When in roam, movetogoal
Replies: 15
Views: 12444

Re: When in roam, movetogoal

Idea. Maybe can be interesting to populate maps with waypoints, and a few monsters. And trigger the creation of more monsters on these waypoints, if the original one is killed. No idea how to use this. Maybe you kill a dog, and fiend spawn elsewhere, you kill a fiend, and a shambler spawn somewhere....
by Tei
Wed Sep 27, 2006 12:03 pm
Forum: QuakeC Programming
Topic: what we haven't really done yet
Replies: 46
Views: 16682

CheapAlert wrote:Can you get in and out of them?
If is not implemented, you can implement that. Seems easy job, but boring.
by Tei
Mon Sep 25, 2006 1:49 pm
Forum: QuakeC Programming
Topic: what we haven't really done yet
Replies: 46
Views: 16682

Did/Airquake has proper vehicles. Theres a few hacks, and the collision is very simple, but works lovelly.

Theres all the zimbillions mods about remote cams on rockets. Is a simple hack, and is fun. Do you want something complex or unfunny?
by Tei
Thu Sep 21, 2006 12:03 pm
Forum: General Discussion
Topic: Check out our newest member
Replies: 7
Views: 3146

FrikaC wrote:I guess a bot could get in with enough determination. There's three registration attempts per day, with enough time it could guess the right combination. I don't know though, maybe a real human spammer did that though.
In revenge, I will sign on a Poker forum and pimp QuakeC programming!
by Tei
Mon Sep 18, 2006 1:24 pm
Forum: General Discussion
Topic: Idea for a cool Quake1-program
Replies: 6
Views: 2880

I was thinking about adding something like this to QuAdEd...but I'm unsure of my approach (I was just gonna swipe some code from WinMerge, but it's way too complex and icky c++). Personally I use Beyond Compare 2 for this task (and related tasks, like merging Token 2 changes) While you are at it. A...
by Tei
Fri Sep 15, 2006 2:00 pm
Forum: General Discussion
Topic: Anynet?
Replies: 9
Views: 3134

Sajt wrote:You never call me Dave :O
Its that a real name or a hidden reference to "2001 Space Odissey" with Dave deactivating a powerfull server?
by Tei
Fri Sep 15, 2006 1:53 pm
Forum: QuakeC Programming
Topic: Trying to make sniper rifle, and Team respawns
Replies: 6
Views: 3360

Re: Trying to make sniper rifle, and Team respawns

hawkins83 wrote:Im getting this error
error: weapons.qc:1077:";" is not a name


How do i make team respawns the tutorial on the site doesnt work
post here the code. Seems a simple typo mistake.
by Tei
Wed Sep 06, 2006 1:24 pm
Forum: General Discussion
Topic: Looking for a few good monsters...
Replies: 38
Views: 12972

About KiU: Has the "vore", that is a shalrath withouth chest and head, and looks very alienish to me. Theres even a "metal" skin for a "robotic" vore. You can redo that "monster" with qME simply deleting the torso of a shalrath, and coloring the removed sectio...
by Tei
Fri Sep 01, 2006 11:53 am
Forum: General Discussion
Topic: Quake Archive
Replies: 23
Views: 8430

oh,that's probably beyond error's control - a php/apache setting of max upload size on the server as a whole. maybe you can change that limits for the current script execution with set_ini or set_size or whatevery wacky name php use to change that setting. What is the problem anyway? and where is t...
by Tei
Thu Aug 31, 2006 8:28 pm
Forum: General Discussion
Topic: Links please
Replies: 7
Views: 2326

If everything fail. What we need is a "mind farm" community driven, so people can add links / update links withouth registration. Of course some "captcha" can be really needed to avoid spam, but I can code that with PHP if some guy with a stable server can host it. That's exactl...