Search found 41 matches

by venomus
Sat Jan 17, 2009 1:18 am
Forum: General Discussion
Topic: ColdHeat
Replies: 232
Views: 53814

Just a thought, when you decide to create an alien font then use english sized words and sentences it sort of ruins the effect, because its obvious that its normal text using different symbols. So maybe try using no spaces, writing vertically or in pattern shaped blocks, anything to make it look dif...
by venomus
Wed Apr 30, 2008 6:59 pm
Forum: General Discussion
Topic: Aliens-Quake toatl conversion on telejano engine
Replies: 85
Views: 26783

Interesting project. I played the original Aliens TC with Telejano and I think it was better for it, especially with the over the top flame effects.
by venomus
Wed Apr 23, 2008 6:09 pm
Forum: General Discussion
Topic: What would happen if...
Replies: 46
Views: 9666

Question: does darkplaces let you break the various qc limits? Like number of precaches, size of progs etc. Because I'm just thinking a mod like this with tons of 'features' might run into the same kind of limits as Quoth. It would be cool if the Invasion game mod had something like 100 unique monst...
by venomus
Wed Apr 23, 2008 12:39 pm
Forum: General Discussion
Topic: ColdHeat
Replies: 232
Views: 53814

Procedurally generated if that's DP, but you can customise the particle system to use external textures with a text file, dpmod has some examples. There are some pre defined behaviours like fire, smoke etc, but if you need real control it's probably better to code your own effects (not actually that...
by venomus
Tue Apr 22, 2008 1:53 am
Forum: General Discussion
Topic: ColdHeat
Replies: 232
Views: 53814

Love the music, where did you get/what did you make it with? Gun sound isn't bad either, though the particle effects could use a bit of work.
by venomus
Tue Apr 01, 2008 10:24 pm
Forum: QuakeC Programming
Topic: 2 Fishies-related questions
Replies: 13
Views: 3705

Ah screw it, this I think will solve your problems: void (float dist) ai_swim = { local vector mtemp; local vector org; local vector org_flat; local vector oldorg_flat; local vector oldorg; local vector reqvel; local float d; oldorg = self.origin; self.movetype = MOVETYPE_STEP; ai_run (dist); d = vl...
by venomus
Tue Apr 01, 2008 3:28 pm
Forum: QuakeC Programming
Topic: 2 Fishies-related questions
Replies: 13
Views: 3705

Just make the fish chase after a helper entity placed underneath the player when they are on the surface (using a waterlevel check). Provided the entity is still inside the players bounding box the player should take damage when the fish try to nibble it. Also I should mention that Quoth apparently ...
by venomus
Tue Apr 01, 2008 3:16 pm
Forum: General Discussion
Topic: A Change in the Winds
Replies: 12
Views: 3425

Re: A Change in the Winds

scar3crow wrote:depth of field, bloom, and implementing middleware!
scar3crow wrote: shiny objects,
scar3crow wrote: dropping our support of the original Quake
Old news
by venomus
Tue Apr 01, 2008 10:42 am
Forum: QuakeC Programming
Topic: 2 Fishies-related questions
Replies: 13
Views: 3705

Someone needs to do a Quake fishing sim :roll:
by venomus
Tue Apr 01, 2008 10:38 am
Forum: General Discussion
Topic: Stealth Quake Released!
Replies: 29
Views: 28489

BTW, I didn't know before that only certain monsters trigger the effects. Just found out its a lot better on the regular Quake levels than the one I first tried it on (yourdead.bsp) which is basically a large box filled with every type of monster.
by venomus
Tue Apr 01, 2008 2:27 am
Forum: General Discussion
Topic: Stealth Quake Released!
Replies: 29
Views: 28489

Really like the psychological terror concept, but the problem I think is when the 'subliminal' popups are too frequent and predictable. In F.E.A.R. they would appear infrequently and when you were least expecting it, and just before other (but less sudden) disturbing scenes. Maybe if they would pop ...
by venomus
Sat Mar 01, 2008 3:22 pm
Forum: General Discussion
Topic: 1997
Replies: 14
Views: 5462

Needs moar flaming skull .gifs

Oh yeah the mod is nice too.
by venomus
Sat Feb 09, 2008 12:16 pm
Forum: General Discussion
Topic: ColdHeat
Replies: 232
Views: 53814

http://hosted.planetquake.gamespy.com/bighouse/textures.asp?id=102 http://wadfather.planethalflife.gamespy.com/new/index.php?sid=b2e95b252f88dc40ca4acc9d011dde15&debug=wadinidebug&indexType=3&nI2=0&tI2=2&tI3=0&tID=685&tTX=9&tTT=40&tGM=0&tST=0&tSC=1&tTH...
by venomus
Sat Jan 12, 2008 4:21 pm
Forum: QuakeC Programming
Topic: Land Mines
Replies: 2
Views: 1643

Something like:

Code: Select all

Grenade :: Spawn ()
{
self.think = GrenadeThink ();
self.nextthink = time + 0.1;
}

GrenadeThink ()
{
      if (self.velocity = '0 0 0')
      {
           self.think = sub_Null();
          self.touch = explode ();
      }
     self.nextthink = time + 0.1;
}
by venomus
Sun Nov 25, 2007 12:37 pm
Forum: General Discussion
Topic: Should the QuakeWiki Move To MediaWiki
Replies: 21
Views: 4742

It appears so. At the top of the page it says lib/fileupload-class.php:206: Warning[2]: copy(/home/frikqcc/htdocs/files/doe_phantom.gif) [<a href='function.copy'>function.copy</a>]: failed to open stream: No such file or directory and at the bottom lib/plugin/FileUpload.php:35: Notice[8]: Only varia...